Learn what
it is like to work in the field from industry professionals' 30-day
Diaries. Career Diary Book Series.
The creators of Gardner's Guide.
These books are published by Garth Gardner Company (GGC/Publishing) and
are wholesaled by Ingram Book Company, Baker and Taylor, and others. All
books are available at leading bookstores and online. These books can
also be purchased through this site.
Making Great
Television: Four Essential Ingredients
(Gardner's Guide Series). 7.5"
X 9" size. 192pp, $24.95. ISBN# 1-58965-018-2. Author: Dee
LaDuke
Great television
series all share the same salient factors that separate them from
the pack. What do The Mary Tyler Moore Show, The Sopranos, and
other great television series have in common? Four Essential Ingredients.
There has never been enough good television to satisfy hungry
viewers and advertisers. Every year, studios spend millions of
dollars developing a fresh slate of programs for the new season,
but only a fraction of what is developed actually gets on the
air. The simple steps outlined in this book help clarify which
projects are most likely to be written as pilot scripts, produced,
and ultimately given a series order. Making Great Television presents
a new twist on the old notion of formulaic television. By analyzing
the best television has given us, a new formula emerges-the four
essential ingredients common to all successful television series:
Immediacy, The Mirror, Character, and Time. Great comedy, drama,
half hour, or miniseries can utilize this New and Improved Hollywood
Formula.
Dee LaDuke
recently completed her sixth season on the UPN series Girlfriends
where she served as Executive Producer and is currently Consulting
Producer.
Read
reviews & more "Dee
LaDuke identifies the crucial ingredients of creating great television
programming." --David
Janollari, Executive Producer, Six Feet
Under
"[Making
Great Television] is everything that we all want good television
to be-entertaining, comprehensive, insightful, funny, thought
provoking and stimulating." --
Sheldon Epps, Television Director, Girlfriends, Frasier, and
Friends
"LaDuke
identifies the distinctive characteristics of this medium, demonstrating
how it can be evaluated and improved." --Paul
V. Turner, Wattis Professor of Art, Stanford University
"This
book is a gem that covers the whole process from start to finish,
not just teaching theory but also showing how things are actually
done. The workflow charts alone are worth the price of the book."
--John
Clavin, Postproduction Sound Engineer, Hollywood, California
Gardner's Guide
to Non-linear Editing: The Cutting Edge.
ISBN# 1589650212.
Pub Date:2006.296pp. $34.95. Author: Charles
Domokos
Gardner's
Guide to Non-linear Editing: The Cutting Edge provides a foundation
for the college-level media student who is ready to make the leap
into the world of film and HD-based professional post-production
as practiced in the Hollywood media community, and learn the fundamentals
of non-linear editing. This book covers the basic techniques and
generic editing procedures fundamental to popular visual non-linear
editing software such as Avid, Adobe, Final Cut Pro, and audio
editing programs such as Pro Tools. Gardner's Guide to Non-linear
Editing: The Cutting Edge also provides step-by-step tutorials
for basic procedures such as synchronization of audio to visuals,
film-to-tape conversion, output to tape, output to film, standard
definition to high-definition conversions, and everything in between.
This reference includes sample work-flows, illustrative film stills,
diagrams, and other instructive tools that will help students
of all ages understand the fundamentals of non-linear editing.
Charles Domokos taught post-production classes at the University
of Southern California (USC) School of Cinema & Television
and at the USC Summer Production Workshop (various Avid platforms).
more
"This text is more than ideal for film students looking to
get their foot in the door."
--Vaughn Obern, Chair, Cinema-Television Department, Los Angeles
City College
Gardner's Guide
to Finding
Money for School Online.
7.5" X 5"
size. 208 pp, $19.95. ISBN# 1-58965-012-3. Pub Date: 7-2003 Author:
Christina Edwards
There's money
out there, you've just got to find it. Gardner's Guide to Finding
Money for School Online will show you how. This reference
book cites a multitude of institutions, both public and private,
that have funds to help students get a college education. Any
student searching for money for college will find this guide up-to-date
and conveniently organized with listings that range from scholarship
services to government resources and much more. Readers will also
hear from experts telling students not only how to find the best
scholarships, but how to win them.
Gardner's
Guideto Finding Money for School Online offers financial help
for any kind of student, no matter the intended major, grade point
average, or test score. This book contains thousands of scholarship
and grant resources, expert advice on maximizing scholarship eligibility,
preparing the application and essay, and how to spot a scholarship
scam.
Gardner's Guide
to Finding
New Media Jobs Online.
7.5" X 5"
size. 208 pp, $19.95. ISBN# 1-58965-013-1. Author: Christina Edwards
The job search
today is as much about being online as it is about who you know
off-line. Gone are the days where the job seeker has to knock
on empty doors or cold call; nowadays, it's about sending e-mails
and making a presence on the Web. This definitive Gander's
Guide is a valuable resource to harnessing the Internet's
powerful job search capabilities. This book offers expert advice
on how to find and use online job fairs, job listings, recruiters,
discussion groups, job sites, and resume-posting services. The
reference book format is easy to follow, easy to understand, and
filled with practical information, including:
Local, state-by-state,
government, and international resource listings and opportunities
Online career
resources Specific career
path information Listings of popular
job listing and recruiting Web sites Interviews with
major job sites and employers
In the information age, all that is needed to find a job is access
to the Internet and a little guidance. Using Gardner's Guide
to Finding New Media Jobs Online gives you the knowledge you
need to land the right job today.
Gardner's Guide
to TV Sitcom Writing: The Writer's Road Map. 7.5"
X 9" size. 208 pp, $26.95. ISBN# 1-58965-016-6. Author: Marilyn
Webber.
Do people
constantly profess you're funny? Do friends and even more importantly,
non-friends, laugh hysterically at your jokes? Ever dream of writing
your own TV sitcom or working as a writer on a hit sitcom? Yes,
you say to all of the above? Well then, this book is for you!
Whether you're a novice writer or
a writer looking for a new medium to stretch your literary muscles,
everything you need to know to turn your idea into a saleable
TV sitcom pilot or sample spec script for an existing show is
right here. Gardner's Guide to TV Sitcom Writing: The Writer's
Road Map will guide you through various exercises, helping you
turn your story ideas into a sitcom pilot script and/or a spec
script for an existing series. This book will guide you in creating
two sitcom scripts. Once you've completed two half-hour scripts,
this book provides guidance for developing and pitching your TV
sitcom pilot and/or existing series episode ideas to executives.
Regardless
of your writing goals, Gardner's Guide to TV Sitcom Writing: The
Writer's Road Map, will zoom you onto the road of sitcom writing
in an easy manner. So stop wasting your brilliant jokes at the
dinner table and start putting them on paper. By the time you
finish Chapter One, you'll be on your way to a thrilling and prosperous
career!
"What elements differentiate the
successful sitcom writer from the mundane? They know and practice
the "Road Map" principles outlined in this book, on
every script they produce. Beginners and some seasoned writers
will find these "Writer's Road Map" guidelines essential
for transforming a mundane idea to a great one. The basics of
what makes an idea salable are covered through different styles
of comedy, sitcom character types, and more. ...an essential,
core reference for any aspiring television sitcom writer." --The Midwest Book Review
Gardner's Guide
to Animation Scriptwriting: The Writer's Road Map. 7.5"
X 9" size. 208 pp, $24.95. ISBN# 0-9661075-9-4. Pub Date:
10-2000 Author: Marilyn Webber.
Gardner's Guide to Animation Scriptwriting
is the place to go for information on writing Saturday morning
cartoons or animation short films! This book is user-friendly,
with illustrated text that takes you through the steps necessary
to create a winning script. Detailed instructions so you won't
get lost on your way to becoming a successful writer for Animation.
Complete, concise and fun it's packed with real examples and exercises,
that includes three formats for different age groups. All you
need to know to get started.
"...you
can arrive at the end of your scriptwriting road trip with a dumptruckload
of useful information." --Tom Franks, About.com
Gardner's Guide
to Television Scriptwriting: The Writer's Road Map. 7.5"
X 9" size. 288 PP, $26.95. ISBN# 1-58965-004-2. Pub Date:
11-2002 Author: Marilyn Webber.
The Writer's
Road Map is your quintessential guide to writing one hour
Television shows, whether you are a confirmed couch potato with
a good idea for a TV series or a professional writer looking for
a new medium to stretch your literary muscles. The writing exercises
are designed to get your teleplay idea and/or your episode for
an already existing series down on paper in the TV industry format.
Follow Webber's trademarked Writer's Road Map and you will complete
two marketable one hour scripts with ease! The book's meticulous
design provides for several rest points with exercises and rules
for lifelong script writing.Gardner's Guide to Television
Scriptwriting: The Writer's Road Map includes information
on the different television genres, the basic four act structure,
TV plot gimmicks, character types and motivations, scene construction,
dialogue devices, themes, prose and rewrite lists. Learn the proper
format and how to pitch your idea once it is written. Additionally
this book contains a TV-ography of over 70 show references, a
detailed glossary of popular industry terms, and a full length
television script to provide a realworld example. Hollywood's
waiting; the vehicle is ready, and you have the Map....
"Expertly
explaining and illustrating the mechanics and unfolding of a typical
TV script, she gives beginning and intermediate screenwriters
tools for creation of scripts and for analysis of TV programs.
Besides the "map" of a screenplay, the author discusses
techniques and touches such as character "tics" and
"plot gimmicks" which can make the difference between
an outstanding script and a well-done, yet lackluster script.
...aspiring screenwriters would find this an important guide and
handbook."
--The
Small Press Book Review
Gardner's Guide
to Feature Animation Writing: The Writer's Road Map.
7.5" X 9" size. 288 PP, $29.95. ISBN# 1-58965-002-6.
Author: Marilyn Webber.
Gardner's
Guide to Feature Animation Writing: The Writer's Road Mapteaches how to develop marketable animation stories and scripts.
Through a simple analogy, you will come to understand the basics
of writing for animated features while discovering the distinctions
between animation and live-action scripts and examining feature
animation genres. In addition, you will be given the tools to
create cohesive plot structures for the animated screenplay, fascinating
characters, original scenes, and dynamic dialogue. And if you
are a bit intimidated about integrating comedy into your animation
screenplay, never fear, for once you've mastered Chapter 14 on
comedy cones, your script will have the reader laughing out loud.
Includes the "secret" and scene-by-scene specific structure
included in Gardner's Guide to Screenwriting, with some
minor variations. By applying this structure creatively and effectively,
your feature animation script will stand out among the thousands
of scripts that circulate around studio lots.
Gardner's Guide
to Screenwriting: The Writer's Road Map. 7.5"
X 9" size. 224 PP, $24.95. ISBN# 0-9661075-7-8. Author: Marilyn
Webber.
The Writer's Road Map is for
anyone who has a great script idea, but doesn't know how to write
it. You will learn how to develop marketable stories, create interesting
characters, construct strong script structure, pen sharp dialogue,
weave interesting themes, and write original scenes. This book
provides building block exercises to help you identify the story
elements in other films, and strengthen the development of your
own screenplay.
"Gardner's Guide to Screenwriting:
The Writer's Road Map lays out the rules of screen writing in
a clear and concise manner. From my first screenplay, Born Jaundiced
(re-titled My Girl) to every script I have written since, these
rules have kept me focused as I continued to hone my craft in
the exciting and sometimes difficult world of Hollywood. The Writer's
Road Map teaches you how to structure your screenplay, develop
multi-dimensional characters, construct scenes, and craft interesting
dialogue, which in turn, will help you write a more engrossing
script. Your story will be better told and the blank page will
no longer be intimidating."
--Laurice Elehwany,
Hollywood Screenwriter
Gardner’s Guide to Screenplay: From Idea to Successful Script
(Gardner's Guide Series). 7.5"
X 9" size. 300pp, $29.95. ISBN: 1-58965-026-3. Author: Jule Selbo
The most practical and inspiring book for the beginning and experienced screenwriter. Gardner’s Guide to Screenplay: From Idea to Successful Script, featuring the Eleven Step Story Structure, is hailed as the gold standard for understanding film story through character. It’s a how-to guide for turning an idea into a film story with a strong beginning, middle and end. The Eleven Step Story Structure provides an essential template, and gives lots of room for creative and original work. Gardner’s Guide to Screenplay: From Idea to Successful Script provides the tools to write a successful film script and necessary information on how to get the script into the marketplace. Full of examples and exercises and story breakdowns of major motion pictures, this book will stimulate your creativity.
Jule Selbo’s feature film credits include Hard Promises starring Sissy Spacek and William Peterson, Hunchback Of Notre Dame, Part Deux (winner of the Best Premiere DVD award), Cinderella Two (nominated for a Best DVD Premiere award) as well as projects for Paramount Pictures, Disney, Twentieth Century Fox, Jim Henson Company, and Warner Brothers. She has produced and written over 200 hours of television, among her credits: George Lucas’ Young Indiana Jones Chronicles, HBO’s Prison Stories: Women On The Inside (Cable Ace nomination), Hercules, Life Goes On, Aaron Spelling’s Melrose Place, Space: Above And Beyond, MTV’s Undressed (Glaad Award nomination), Nickelodeon’s Sports Theatre as well as The Flash, Sinbad, Tales From The Darkside, Monsters, Search For Tomorrow (Writer’s Guild Award for Outstanding Writing). More animation work includes Disney’s Angela Anaconda, Higglytown Heroes, PBS’s Maya And Miguel.
Gardner's Guide
to Multimedia and Animation Studios, Second Edition. 7.5"
X 9" size. 366 PP, $49.95. ISBN# 1-58965-020-4. Author: Garth
Gardner, Ph.D.
This is the most comprehensive new
media industry directory. Gardner's Guide to Multimedia and
Animation Studios profiles hundreds of computer graphics,
animation, multimedia companies in the USA and Canada. A valuable
directory for professionals and students seeking to enter the
New Media job market. Researched categories includes: areas of
specialization; number of employees; description of company achievements,
mailing address, phone and fax numbers, and web address. Indexed
by the following categories: geographic location of studio; number
of employees; area of specialization; in addition to the generic
index. This book is your direct link to hundreds of studios that
employs over 100,000 practitioners.
Gardner's Guide
to Creating 2D Animation in a Small Studio. 7.5"
X 9" size. $34.95. ISBN# 1-58965-007-7. Author: Bill Davis
Gardner's
Guide to Creating 2D Animation in a Small Studio is a step-by-step,
hands-on guide to producing 2D animationin your own studio.
With over 800 original illustrations, this book is a very visual
guide to learning how to create professional animation production
for a short film or television commercial from budget to screen.
Hands-on exercises make this a studio animator's ideal practical
workbook.
This book
is the result of the Bill Davis' over 30 years of professional
animation production experience, which includes both traditional
and digital animation techniques. Davis details the art of animation
production and provides a concrete understanding of how to prepare
for a 2D animation production, storyboarding, layout, backgrounds,
animation and assisting, ink & paint, audio, scripting, traditional
cel, digital animation, compositing and output, plus the ins and
outs of running a sucessful business including contracts, budgets,
pitching, and selling. This is the first book to provide such
in-depth information on 2D animation production and business.
With over
30 years experience as animation producer, art director, and animator,
Bill Davis is a veteran of 2D animation production. His
company, Artbear Pigmation's impressive client list includes the
Children's Television Workshop, Nickelodeon, CBS, HBO and The
Federal Reserve Bank.
"Filled to overflowing with illustrations,
the book takes on the task of showing how hand-drawn 2D animation
was done in the cel and camera era. Then it shows how the same
frames of film (or video) are done using digital, computerized
imagery. As the owner of my own small studio, I'm aghast at the
lack of knowledge students bring to the table when they enter
my studio and am glad to have a book I can share with these people."
-- Michael Sporn, Michael Sporn Animation
Careers in
Computer Graphics and Animation (Gardner's Guide Series).
7.5" X 9" size. 256 PP, $29.95. ISBN# 0-9661075-2-7.
Author: Garth Gardner, Ph.D.
Careers
in Computer Graphics and Animation offers 13 chapters
of extensive, up-to-date information for the individual planning
a career in Computer Graphics. Resources include descriptions
of over 130 positions, along with salary information, 100 interviews
with real-life practitioners, and advice from over 75 different
practitioners from studios such as PIXAR Animation, Blue Sky,
Will Vinton, PDI/ DreamWorks and Disney Interactive. Find out
about daily duties, educational needs, salary and resources for
further inquiry into the areas of specialty. Also includes practitioners'
general advice to beginners, and advice on portfolio issues. The
appendix contains sections on organizations with contact information,
books and magazines for further reading, and an extensive glossary
of terms used in this book.
"This
book ably fills a void that faces ambitious would-be animators.
They know there's a lot more to animation than lines on paper...
but what? "Careers" details the broad scope of the complex
animation process. Perplexed by the mass of names and jobs in
the credits of the movies? This book sorts them out." --Tom Franks, About.com
Computer
Graphics & Animation: History, Careers, Expert Advice is an
essential guide for aspiring computer graphics, animation, and
new media practitioners. Readers can look forward to a detailed
historic timeline that highlights some of the great moments and
innovative people in computer animation's history. The author
also provides current advice geared toward students and young
professionals. This guide provides students with the practical
advice necessary to becoming a computer graphics artist. Rounded
out with interviews from pioneers and practitioners from PDI,
ILM, Pixar, Rhythm and Hues as well as several other studios,
this book makes a great guide for learners new and old.
"Gardner's
extensive academic and public-speaking experience in this computer
field enables him to condense and focus a great deal of historical
and technological material to the benefit of the reader looking
for an authoritative and timely guide to a career in it." --The
Small Press Book Review
"Computer
Graphics and Animation by expert and academician Garth Gardner
is and extensive and informatively accessible tour through a variety
of different artistic careers related to computers that are available
for an aspiring computer graphics experts to pursue." --The
Book Review Index
Gardner's
CG & Animation Dictionary is the consummate guide to the language
of the computer graphics and animation world. It contains short
and quick definitions of production terms used by visual effects
and animation professionals. Hundreds of terms and phrases are
defined as well as acronyms and terms related to software packages.
Ideal for students and working professionals, this reference is
packed with technical, non-technical, career-related titles, and
production language. Cel Animation, Clay Animation, Anime, CGI,
and all other styles and techniques of animation are also defined
along with common graphic design terms. This guide will keep novices
and professionals up-to-date in this fast-moving world of Computer
Graphics & Animation.
"A
useful handbook for professionals, students, and lay persons in
the field of computer technology playing a major role in entertainment,
education, and the media." --The
Small Press Book Review
Gardner's Film,
Video & TV Dictionary.
7.5" X4.5" size. 448 PP, price $24.95. ISBN#1-58965-006-9.
Editor: Garth Gardner, Ph.D.
Gardner's
Film, Video & TV Dictionary is an essential guide for beginning
filmmakers, producers, students, and veterans alike. The book
gives concise definitions of the most popular production terms
and jargons used in the industry as well as some of the lesser
known terms. Entries relating to broadcast, motion picture, and
video production form the boundaries of this book making it a
must-have reference for anyone in the field. Aesthetic techniques,
professional titles, production styles, and other aspects of film,
video, and TV are also defined. This reference belongs on the
bookshelf of anyone working in the world of film, video or television.
...remarkable
for its up-to-date coverage of digital production standards and
terminology. Gardner surpasses existing resources by defining
technical terms and jargon used in digital video editing and production
and by touching on the economic structures and social conventions
of the motion picture and broadcast industries. Recommended.
--P. Finley,
University of Nevada, Las Vegas. American Library Association
Gardner's Guide
to Selecting a Multimedia School.
7.5" X 5" size. 156 PP, price $19.95. ISBN# 158965014X.
Authors: Christina Edwards and Garth Gardner.
"No
matter which multimedia school you are leaning to, read this book
first!"
Multimedia
is an excellent career choice for today's job market. To succeed
in this competitive, but well-paying industry, you'll need a strong
foundation-the right education. But where do you get that education?
What are the critical factors to consider when evaluating a school?
Should you attend a liberal arts university or an art college?
This book provides the answers to these questions and more and
tells you what you need to consider when choosing a multimedia
school. Just as you wouldn't buy the first car you stumbled upon
no matter how much it cost, you shouldn't just take the first
school that accepts you. In this book, you'll evaluate your personal
strengths, degree options, career choices, and other specific
criteria required to choose the best multimedia school. You'll
also learn how to prepare a portfolio, apply for scholarships,
investigate expenses, and learn from the best in the multimedia
field, including professors, designers, and business owners about
what it takes to make it in this field.
Gardner's Guide
to Colleges for Multimedia & Animation, 4th Edition.
7.5" X 9" size. 320 PP, price $39.95. ISBN# 1-58965-019-0.
Author: Garth Gardner, Ph.D.
Gardner's Guide to Colleges for
Multimedia & Animation, 4th Edition is written for the
high school student, graduating senior, college graduate, or anyone
else who wants to pursue a career in the field of Computer Graphics
and Animation. In short, this book is written for the person who
dreams of joining the ranks of an elite group of creative artists
and scientists that are in the business of creating visual effects
for feature films, video games, television commercials, or the
Web.
With so many
schools out there, it is often difficult for beginners interested
in this field to determine the best academic path to becoming
a computer artist, scientist, or animator. These fields are still
fairly new and most colleges have only recently begun to offer
courses and degree programs in this area. This book was created
for that reason. It's designed to help prospective students locate
an accredited college, university, or institute that offers degrees
or courses in Computer Graphics and Animation through an Art or
Science academic curriculum. Hundreds of schools are listed with
information including tuition, facilities, student body size,
curriculum specialty, faculty profile, deadlines and admission
details, contact information, and more. This Gardner's Guide will
help you select the best school for your multimedia education.
READ the REVIEWS
"Those considering
studying the Computer Graphics field should definitely start with
this book [Gardner's Guide to Computer Graphics, Animation and
Multimedia Schools] to find out what is really available to them" --Michael Collery,
Pacific Data Images
Gardner's Guide
to Internships in New Media 2004: Computer Graphics, Animation
and MultimediaSecond Edition: 7.5"
X 9" size, 240 PP, $34.95 US. ISBN# 1-58965-008-5. Author:
Garth Gardner, Ph.D.
This book profiles hundreds of companies
and studios that offers internships in new media: Computer graphics,
animation and multimedia. This book is written to prepare and
guide students to internships in new media. Companies are profiled
with the following information: General information about the
company, internships available, benefits and contact information
often with e-mail and web address. Internships for summer fall,
winter and spring are profiled in this book. Finding an internship
at some of the hottest studios, organizations and companies in
the US just got easier.
Gardner's Guide
to Internships @ Multimedia and Animation Studios.
7.5" X 9" size. 256
PP, $29.95. ISBN# 1-58965-000-X Edited: Garth
Gardner, Ph.D.
Gardner's Guide to Internships
at Multimedia and Animation Studios profiles hundreds of computer
graphics, animation, multimedia companies in the USA and Canada
where internships are often available. A valuable directory for
students seeking to enter the computer graphics and animation
field. Researched categories includes: areas of specialization;
number of employees; description of company achievements, mailing
address, phone and fax numbers, web address, preparing resumes,
portfolios and demo reels. Indexed
by geographic location of studio; and alphabetical by the name
of the studio. This book is your direct link to hundreds of studios
that often seek interns in the summer, fall, winter, spring and
year-round.
Gardner's
Guide to Drawing for Animation. 7.5"
X 9" size. 200 PP, $27.95 US. ISBN# 1-58965-023-9. Author:
Dave Brain
Gardners
Guide to Drawing for Animation is an innovative introduction
to drawing and animation as well as a stimulating manual for students
and seasoned professionals looking to refresh their skills. The
book begins with an introduction to the fundamentals of drawing,
which serves as a basis for exploring animation itself. Through
detailed illustrations and clear instructions, the book details
how to observe and draw in proportion, analyze complicated objects
and human poses, insinuate depth, understand space and angle of
viewing, and finally, how to visually tell a story. The book also
teaches simple methods for drawing the human form. You will also
learn to measure lengths and widths, angles and sizes. Gardners
Guide to Drawing for Animation teaches you the drawing skills
that must be possessed by all artists who plan to work in the
animation fieldthe skills you need before you turn on the
computer.
Dave Brain
began his animation career at Walt Disney Studio in 1966. He has
animated Mickey Mouse, Charlie Brown, Scooby
Doo, and dozens of Sesame Street characters. He has
also done storyboard work for Garfield, Ducktales,
and Cartoon Networks Cow and Chicken Show in addition
to animation direction for Winnie the Pooh, Men in Black,
Batman, King of the Hill, and Grim and Evil.
more
Read
reviews and more "This book will advance your drawing
skills faster and make drawing more rewarding, especially to anyone
interested in animation art, or any activity that involves skill
in interpreting through drawings."
-- Fred
Crippen, Animation Producer, Director, Designer and recipient
of a 2006 Winsor McCay Award.
Gardner's Storyboard Sketchbook
is a 200 page 70lb quality drawing workbook for planning/designing
an animated story or film. Contains storyboard templates, character
drawing sheets, and storyboard example from Pacific Data Image,
Academy of Art College and more. Provides an excellent way to
organize a project. This book also contains camera and character
motion keys that are standard to the industry.
Gardner's
Web Design Sketchbook. 7.5"
X 9" size. 200 PP, $24.95 US. ISBN# 1-58965-009-3.
A drawing
book for planning and organizing the design of Web pages. Planning
a Website is a very involved and artistic undertaking. It requires
the artist to create preliminary sketches of the overall design,
negotiate a color scheme that consists of Web safe hues, and keep
an account of what all the links are. Even more complex for designers
is the process of optimizing the various components for display
on the Web so that the end result is an appealing site and one
that loads quickly. This sketchbook provides a template for Web
Designers utilizing any of a wide range of Web applications.
Sample of Table
of Concepts page.
With over 196 pages of quality drawing stock, this book provides
enough space to design at least two extremely elaborate Website's
or numerous smaller sites. The choice is yours!
Entertainment for the entire family,
education for the student of animation-An inspiring collection
of animation short films by students from some of the best Universities
and Colleges in the United States and Canada. A unique demonstration
of the talent of student animators. Gardner's Great Animation
Show is journey into the skills employers of top studios like
Pixar, Metrolight, and Industrial Light and Magic desire in a
student's portfolio. Let these award-winning films entertain you
and help you decide where to pursue a computer animation career.
Short animation from:Ohio
State University, Tofu House Zil Lilas, Academy
of Art College;Freeware
by Alex Orrelle; The Poultry Paradox by Carlos Pedroza;
Hello Dolly by Mariko Hoshi; Clock by Aaron Lim;
Vancouver Film School; Shine
by Kenneth Meyer; My Left Soc by Chad Moffit; Scoops
by Goor Moshe; Ticked Off by Christina Roodenburg, Jay
White, Gary Hughes, Derek Waters; Radius Transfer by Brooks
Gordon; Ringling School of Art and
Design; Rein Check by Erik
Winquist; Still Life by Scott Curtin; Flux by Jamie
DeRugter; School of Communication Arts; Fatal Error; NAD;
Hunter Killer by Danny Wade; Pulp Smack by Patricia
Blackburn; Never Moon by David Pawsey; VanArts;
Boonga The Magnificent by
Phil Chong; Stairs Not For Sitting by Gareth Earves; Hunter
by Rahul Dadhulkar; Cogswell College;
Psychic Weight Loss Adventures Of Luna and the Mithandril
Pig; Savannah College of Art
and Design; Hypnos by Nic
College; George Mason University;
Creative Titling by John Aarnio.
Garth Gardner Company
GGC/Publishing
Washington DC. New York. London, UK